Saturday, January 2, 2016

Introduction

Embark on a Wild Adventure in the Worlds of Planescape, where adventures are endless among its many universes. The multiverse is a big place and it don't play by the "normal rules" (whatever they are), but learning their darkness is the stuff of life.

A being's got to become a blood to know all the different ways magic works out on the Great Ring, and no mortal should ever be able to just lay his hands on a map of all the portals between the planes. There's things a sod wasn't meant to know and things he's just got to learn by experience. (A body can describe what it's like in the furnaces of Carceri, but it just ain't the same as going there.)

Sure, some of the multiverse is so simple that even a simple mortal can understand, but there's some of it that's real dark, and it's meant to be that way. So, where to begin? Sigil, of course - there ain't no other place worth beginning.

Sigil, the City of Doors. This town's the gateway to everything and everywhere that matters. Step through one door and enter the halls of Ysgard, or turn down a particular alley and discover the Abyss. There are more gateways in Sigil than can be imagined; with all those doors Sigil's a useful place - and then some.

Get a key, step through, find your Destiny. Everything and more it's possible, Beyond Countless Doors.

3 comments:

  1. I'm looking forward to this one! Had fun in the last campaign. Should be a good way to start the new year.

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